Thinking about the user experience while creating a game in Scratch is incredibly important. The programer has to think about how the user experience might feel while playing this game. UX- a short cut for user experience- refers to a user's emotion and attitude while using a product. It includes: visual design, functionality, usability and typography, etc.
The similarities features between my 3 games are there is a ''goal'' that both sprites are trying to achieve. It's just either for the dog to NOT touch the ball, or for the snowman to reach the Christmas tree or for the stickman to reach his destination. Also, all of my game can only be played by the arrow keys. The contrast features in my 3 games are the themes are very different. The codes goes from easy to complicated. And only 1 of the games has the additional feature called ''death'' which you can check how many times your character has died.
I think in my last game, Operation Freedom, the pen code was the best code. It worked really well and smooth. During this project the most difficult bug fixes to me were to make the characters jump and move very very smoothly and also to create the second level without interacting with the first one. Creating scratch games can be enjoyable and frustrated. Enjoyable because you are creating your own games. Frustrated because sometimes you don't know how to combine what codes that go together to create a movement. After all, coding isn't really my jam but glad I got to try it :)
The similarities features between my 3 games are there is a ''goal'' that both sprites are trying to achieve. It's just either for the dog to NOT touch the ball, or for the snowman to reach the Christmas tree or for the stickman to reach his destination. Also, all of my game can only be played by the arrow keys. The contrast features in my 3 games are the themes are very different. The codes goes from easy to complicated. And only 1 of the games has the additional feature called ''death'' which you can check how many times your character has died.
I think in my last game, Operation Freedom, the pen code was the best code. It worked really well and smooth. During this project the most difficult bug fixes to me were to make the characters jump and move very very smoothly and also to create the second level without interacting with the first one. Creating scratch games can be enjoyable and frustrated. Enjoyable because you are creating your own games. Frustrated because sometimes you don't know how to combine what codes that go together to create a movement. After all, coding isn't really my jam but glad I got to try it :)