Monday, November 30, 2015

Scratch Game Design





Thinking about the user experience while creating a game in Scratch is incredibly important. The programer has to think about how the user experience might feel while playing this game. UX- a short cut for user experience- refers to a user's emotion and attitude while using a product. It includes: visual design, functionality, usability and typography, etc.

The similarities features between my 3 games are there is a ''goal'' that both sprites are trying to achieve. It's just either for the dog to NOT touch the ball, or for the snowman to reach the Christmas tree or for the stickman to reach his destination. Also, all of my game can only be played by the arrow keys. The contrast features in my 3 games are the themes are very different. The codes goes from easy to complicated. And only 1 of the games has the additional feature called ''death'' which you can check how many times your character has died.

I think in my last game, Operation Freedom, the pen code was the best code. It worked really well and smooth. During this project the most difficult bug fixes to me were to make the characters jump and move very very smoothly and also to create the second level without interacting with the first one. Creating scratch games can be enjoyable and frustrated. Enjoyable because you are creating your own games. Frustrated because sometimes you don't know how to combine what codes that go together to create a movement. After all, coding isn't really my jam but glad I got to try it :)



Sunday, November 29, 2015

Invention Commercial





Our team's main goals for this assignment were to entertain the audience and make them understand what our invention was. Keeping the audience entertained was pretty hard. Whenever I watch commercials I always expect they to be funny, I do not want to sit on the couch and stare at the television with a plain face. The invention was not difficult to make, but the way we film and explain to the audience what it is through entertainment is the tough part.

To me, the best team moment we had during this project was when we filmed/act and how it took us several times to get just 1 scene done. Alani was the friend #1 who asked what the Zip Zip was, I (Tu) was the second friend who had the Zip Zip on. I think it is pretty strange when in reality when we are having a conversation with someone, we look straight into their eyes and that does not turn out to be funny at all, but in acting when I was having a conversation with Alani, I could not stop laughing, I kept stumbling on my words.
During post-production editing, I was the #1 editor who put things into order based on our ''Invention Commercial Plan". Because Meagan did the filming so I decided to do the editing. Meagan was also the #2 editor, the reason why is because apparently the plan was changed, and she wanted to help me to fix that part. Alani mainly just sat next to us and advise us to do edit things the way they should turn out to be.

Friday, November 6, 2015

Composition Scavenger Hunt





From the 20 Composition Techniques I have learned, the one I think is the most important is leading lines. They are the most effective compositional tool commonly being used by photographers. Leading lines are used to draw a viewer's attention to the main subject. Our eyes naturally drawn along lines and paths in photos as they tend to make us feel as if we are standing within the photo itself. The easiest place to find a leading line is on a road. Roadways are inherently leading because they go somewhere, give us a feeling of motion, and the lines often point so far inwards that they reach a vanishing point.


In my opinion, macro is one of the most difficult technique out of the 20 techniques. The photographer has to get really close to the subject, but also has to be careful so the picture will not turn out to be blurry. It is even harder when it comes to taking pictures of people, because then the lensman has to come really close to that person, which will create uncomfortable feelings. We can apply this technique to almost everything, but nature would be the easiest.


In this project, our class was divided in to different teams. Meagan is an awesome and thoughtful person that always make sure the team gets their work done. She is the main editor, she helped by editing and cut the video and put them into order. Alani who is positive and so hilarious that always makes the team laugh. She helped the team by putting transitions, texts into the video.